Only Windows binary and project files are included however, the source code was tested under Linux with GCC (g++ compiled). The source code is available under the BSD license and can be found inside the src folder.Īny C++11 compatible compiler should be able to compile it without any issues. LoROM (bigger than 4 MB): Star Ocean (Japan).These are the ROMs that were used to test this program. The data below comes from the Release Build (Visual Studio 2019) running on an i7-4770k 4.3 GHz and a 32 Mbits (4 MBs) ROM. The performance between the two will vary from hardware to hardware.ĬPUs with multiple cores running at low clock speeds will likely perform better under multi-threading, while CPUs running at high clock speeds will likely perform better under single-threading. TCP runs a checksum across the IP (pseudo) headers, the TCP headers and the TCP payload. IPv6 even drops the header checksum and leaves that to the upper layers. These subunits are then added together using one’s complement method. Payload or higher-layer errors are not detected here. If the header is corrupted the packet is dropped. To make the program use all of your logical cores and thus multi-thread the checksum calculation, use the “-t” option.Įxample: checksum -t “Chrono Trigger (USA).sfc” Routers only check the IPv4 header checksum. Simply drag and drop your ROM into checksum.exe or execute it as a command.Įxample: checksum “Chrono Trigger (USA).sfc”įor batch execution, simply pass each ROM as a separate argument.Įxample: checksum rom1.sfc rom2.sfc rom3.sfc This was developed mainly for use in scripts, but is easy enough to use that manual use is not only viable but simple. This simple, lightweight and fast CLI (Command-Line Interface) checksum calculator will calculate and apply checksums for the various types of ROMs supported by the SNES.
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